The more you explore, the more ripped your clothes get. You can weave new ones from leaves and twine. There are actually three islands in all, and the aim of the game is to explore all of them thoroughly and reunite with your stranded pals. Then you can decide whether you want to try and find all the objects necessary for rescue, or forge a sustainable life in your new tropical home. To an old Sims veteran like myself, it's all rather refreshing. Although the mechanics of the game are clearly Sim in origin, the hands-on control and emphasis on finding and using objects means it really plays a lot more like an adventure game. The early stages of exploration are the best, with a wealth of foodstuffs to find (higher cooking skills mean you can combine ingredients and rustle up such castaway classics as, er, yellowfin tuna with ginger and lime). There are also lots of fun hints at buried treasure and ancient mysteries to be solved and, if you're so inclined, you can put your escape plans on hold to dig deeper. Sadly, the whole doesn't quite live up to the sum of its parts though. The game engine is fussy and clunky, more akin to the original Sims than the more sophisticated Sims 2. It's 2007, and we really shouldn't have game characters that are unable to get past such fearsome obstacles as a pile of feathers on the ground. The graphics seem drawn from a similar vintage, with crude character models, stiff animation and jerky scrolling, which makes accurately placing structures and items a right fiddle.
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